Spatial Sound institute

In October 2015, 4DSOUND opened the doors of the Spatial Sound Institute, located at Art Quarter Budapest in Hungary. Consisting of a large-scale spatial sound studio, presentation venue, project space and twenty residencies, the Spatial Sound Institute is dedicated to bring together artists, technologists and researchers from around the world to explore the emerging field of spatial sound. Read more about our Artist Residency, research and educational programmes here

# A Spatial Instrument

The 4DSOUND system is a spatial instrument that can be played through integration with a range of interfaces and controllers. Our own software technologies introduce new forms of integrated spatial music performance and sound design, and enable a creative practice of space and movement in music.

4DSOUND also pioneers the integration of other interfaces and control systems to enhance spatial sound composition and interactions, from integrated visual environments and haptic interfaces to touch-, gesture- and bio-feedback systems.

Read more about our software, interfaces and controllers here.

# History

4DSOUND was founded in 2007 by composer Paul Oomen and technologists Poul Holleman, Luc van Weelden and Salvador Breed to further the development of new processing software and control interfaces for spatial sound.

In the same year, audio engineer Leo de Klerk published his patented application for omnidirectional loudspeakers that enable to produce phantom sound images independent from the place of the listener. Since 2010, Oomen and de Klerk have worked together on the development of the system.

Their approach has led to an innovative system where you do not hear sound coming from speakers: instead, sound appears in the space as a physical entity. The system enables a social listening space in which listeners can move freely to explore a physical environment of sound.